The latest film based on Tom Clancy’s writing “Tom Clancy’s Without Remorse” is arriving on Amazon Prime after being purchased from Paramount.
The film stars Michael B. Jordan as John Kelly; an elite Navy SEAL who takes part in a mission overseas where the target and objective becomes more explosive on the political stage then they had been lead to believe.
After returning home; John looks forward to the pending arrival of his first child and looks forward to life as a devoted husband and father. John his plans derailed when his team is targeted and killed and John is left clinging to life after an attack at his home.
As time passes and John begins a difficult rehab; it is learned that foreign figures are linked to the attacks and that the pieces are being moved to pit the United States and Russia against one another as tensions have been increasing.
With the help of fellow SEAL and a Government Agent; John leads a team on a secret mission to get to the truth and in doing so; uncovers a plot which could threaten the very country he has sworn to defend.
The film has some good action sequences though the focus is more on character development and political intrigue. There is some good supporting work from Jodie Turner-Smith and Jamie Bell; and the film sets the stage very well for future films in the series.
While the film was in limbo due to Covid; the move to Amazon should ensure that the film will be given a great chance to find an audience which bodes well especially since Amazon has had great success with their Jack Ryan series which is also based on Tom Clancy’s work.
In the end the political thriller has just enough action to give fans what they want and the movie providers for an entertaining distraction.
3.5 stars out of 5
As an added bonus; I was part of select media who were asked to submit questions to the cast and creative for a special Press Conference.
Director Stefano Sollima, Stars Michael B. Jordan, Jodie Turner-Smith, Lauren London, Brett Gelman, Colman Domingo were on hand and the audio is below.
GDC Reveals Interesting News About The Industry
Interesting news about the industry.
The Game Developers Conference (GDC) has released the results of the ninth annual State of the Industry Survey, revealing trends in the game industry ahead of GDC 2021 which will take place virtually July 19–23. More than 3,000 games industry professionals weighed in on what has been a tumultuous year as developers adjusted to remote work, dealing with pandemic stress and being increasingly isolated, while creating entertainment known for helping people get through feelings of loneliness, isolation, and anxiety. The survey results show that while the pandemic caused delays for close to half of respondents, studios overall grew or stayed the same over the last year, and that work-life balance evened out after a rough first few months, with most developers now working standard 40-hour work weeks.
The survey also showed interesting shifts in larger industry trends, including greater disapproval of the 30% revenue share many digital storefronts employ, justifying newer, more developer-friendly revenue share models being introduced by Apple, Google, and Epic. There’s also growing interest in developing games for PlayStation 5, with PC continuing to reign as the platform of choice.
44% of developers said their game suffered a delay due to the pandemic. Studios grew during the pandemic: 47% expanded staff; 34% remained the same
Complications brought on by remote work have contributed to delayed games, more so than respondents initially thought they would when first asked this question last summer. Forty-four percent of those polled said “Yes” when asked if their game has suffered a delay due to the pandemic (up from 33% last summer); 48% answered “No” and the remainder said they were not currently working on a game. However, studios continued to grow over the last year, with 47% of those surveyed reporting that they expanded their staffs. Another shift can be seen in responses relating to productivity and creativity. While 41% of respondents polled last July said their productivity had taken a hit because of remote work, 66% of respondents this year said their productivity and creativity stayed the same or even increased to varying degrees, which goes against the narrative that working from home is inherently negative when it comes to getting work done.
Only 3% of those polled think the 30/70 revenue share on digital storefronts is justified
Down from 6% when this same question was asked for the 2020 survey, only 3% of polled developers believe the 30/70 revenue split on digital storefronts is fair. Game developers largely rely on third-party digital storefronts such as Steam, GOG, Google Play, Apple’s App Store, and the Epic Games Store to sell their games. Selling games via these services comes at a cost — the standard share has been 70% for the developer, and 30% for the platform holder. That standard has come into question in the past few years, so much so that the standard isn’t so standard anymore: Google Play’s fees will soon lower from 30% to 15% for the first $1 million generated by a developer, per year; Apple similarly reduced its cut to 15% for developers that sell under $1 million in a year (though the 30% cut reactivates to affect all revenue if sales go over $1 million); Epic Games aggressively launched its store with a 12% cut, challenging the industry standard; Steam is still holding tight onto 30%–but gives a discount if a game is making tens of millions of dollars.
PS5 most popular console to develop for; PC still most popular platform
Game developers are settling in with developing for next generation consoles and Sony’s PlayStation 5 is leading developer interest when it comes to game consoles. Forty-four percent of those polled said PS5 is the platform they’re most interested in right now, followed by Nintendo Switch at 38% and Xbox Series X/S at 30%. Among all platforms, the PC led developer interest for yet another year at 58%.
The full survey, which includes more insight into the game development community’s thoughts on discoverability, paid game subscriptions and a multitude of other facts and detail, can be downloaded for free .
For more details on the Game Developers Conference, please visit the GDC’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
Second Extinction: New Character Jack And New Training Room Gameplay
I had not played in some time so I decided to try out the new character Jack as well as the new Training Room. The game is hitting Xbox today as part of it’s Early Access.
CES Announces An In-Person CES 2022 Las Vegas
Looking forward to getting back to Las Vegas and having the show in-person.
The today announced , the world’s most influential technology event, will return to Las Vegas next year. Following a successful all-digital , CTA will convene the tech industry in-person and digitally, giving a global audience access to major brands and startups, as well as the world’s most-influential leaders and industry advocates. CES heads back to Las Vegas , with Media Days taking place Jan. 3–4, 2022.
to showcasing their most innovative technologies in Las Vegas and companies are continuing to sign up. Attendees can expect to see global brands including Amazon, AMD, AT&T, Daimler AG, Dell, Google, Hyundai, IBM, Intel, Lenovo, LG Electronics, Panasonic, Qualcomm, Samsung Electronics and Sony. Companies including Caterpillar, Indy Autonomous Challenge and Sierra Space are planning to make a Las Vegas debut in 2022. Eureka Park will return with startups representing countries around the world, including large delegations from France, Italy, the Netherlands and South Korea.
“We’re thrilled to return to Las Vegas — home to CES for more than 40 years — and look forward to seeing many new and returning faces,” said Gary Shapiro, president and CEO, CTA. “Hundreds of executives have told us how much they need CES to meet new and existing customers, find partners, reach media and discover innovation.”
Digital audiences will also experience the spirit of the live event in Las Vegas. The CES anchor desk, which debuted at , will travel to Las Vegas and connect the digital audience with exhibitors, conference sessions, keynotes and product announcements from the live event. New content will also be added once CES departs Las Vegas, enabling attendees and exhibitors to continue connecting and exploring.
“Our customers are enthusiastic about returning to a live event in Las Vegas,” said Karen Chupka, EVP, CES, CTA. “Global brands and startups have shared that plans are already well underway and are committed to sharing the magic of an in-person CES with even more people from around the world.”
CTA will be reviewing guidelines for coronavirus safety measures from the Centers for Disease Control and Prevention, in addition to state and local guidelines. CTA will be following applicable federal, state and local laws, adapting CES plans accordingly and sharing updates with its audiences.
source https://klinkerbud.medium.com/without-remorse-is-an-entertaining-mix-of-action-and-political-thriller-f0ec970c5add?source=rss-8a287f9546ea------2
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